When it comes to car racing simulations apart from all those Formula 1 and Rally
games, one name has been on top for 8 years now: "Need For Speed" (NFS). The
hottest cars on earth available on mouse click, state-of-the-art graphics and
driving physics and all that combined with great career- and free racing modes.
That's what made all titles of the NFS-series guarantors of hours and hours of fun.
Amongst the best and most successful NFS-versions was NFS3 "Hot Pursuit", a game that
concentrated on car chases and gave the player the possibility to play a cop or a
speeder, hunted by the cops.
Knowing all that, a lot of people really looked forward to the 6th sequel of the
NFS-series "Need For Speed: Hot Pursuit 2" and decided to buy it without even
having seen a single pixel of it. What a mistake! Not that it would look bad! In
terms of graphics "NFS:HP2" is a masterpiece once again, but - sad to say - that's
all this time. Everything the NFS-series stood for in the past seems to have gone
with part 6.
It's passably acceptable, that - unlike it's predecessor - NFS:HP2 does not give
you any possibility to adjust or tune up the cars, but it comes as quite a shock
to realize that the driving physics of those vehicles are as realistic as those
of a bumper car. They are hard to keep on the track, but nearly impossible to
force into a controlled drift. In addition, the walls seem to have magnetic powers.
If you get in contact with them it's pretty hard work to break away. And, even
if you avoid hitting the walls, there's a mystical power waiting for you to lose
control of your car and then making sure your car spins far enough to always end up
in the opposing direction.